Circular Entertainment
Nokia have recently released their conclusions from a research project intriguingly entitled “Entertainment: A Glimpse Of The Next Episode” based on research from 9000 consumers aged 16-35 from 17 countries. Some outtakes:
“Even today, entertainment is still fundamentally transactional and linear. Content is provided for a viewer to watch, whether that be on the sofa, on the PC or the mobile device. Nokia believe that the next episode in entertainment will be neither linear nor transactional. The next episode will see entertainment created by consumers and dynamically shared within their communities – family, friends, peer group. The next episode will see that entertainment added to/ remixed/ mashed up/ passed on. The next episode sees entertainment become circular.
“Nokia predict that this phenomenon, called ‘Circular Entertainment’, will account for up to a quarter of the entertainment consumed by people in five years’ time.
“Over the last few years, as mobile devices have become more capable, we have witnessed the downsizing of entertainment into snack-sized chunks. It’s better suited to the portable devices we spend most time with. We’ve seen Twitter start to replace MySpace as the pitstop destination and the globe is littered with examples of growing media from Britain’s BeBo site launching the mini-drama KateModern to the launch of the Nokia N92 in India offering newspaper highlights on the move.
“As the shrink-to-fit capital of the world, Japan is set to drive this trend globally with its E-comics ‘Keitai’ for mobile phones. ‘E-comics are all about the reader experience – using technical capabilities of the mobile phone for effect, zooms, vibrations and even sound effects,’ says Nicky Fall, trendspotter from Japan.”
And some fascinating/frightful facts about media usage in this 2.0 world:
What do respondents use the internet for?
- 46% have IM conversations
- 39% watch TV
- 37% browse music online
- 29% regularly write, comment and blog
- 27% share free music
- 28% access social networking sites
- 11% attend events in virtual worlds
- 10% showcase personal creative work
- 9% contribute to story lines on internet TV programs
- 8% present their own podcasts
- 7% get paid for uploading film/music content
- 6% set up own pirate radio channels
What do they use mobile devices for?
- 53% send emails
- 50% search for information
- 46% take pictures
- 46% read the news
- 37% send IM
- 26% shoot video
- 25% download music
- 25% watch music videos
- 24% watch films
- 23% watch TV
- 22% play video games
- 19% store music
- 17% use navigation & maps
- 10% access TV to record