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	<title>Michael Carney&#039;s &#34;Marketing Rag&#34; &#187; Mattel</title>
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		<title>Know How, Scan Do</title>
		<link>http://www.marketingrag.com/2006/10/know-how-scan-do/</link>
		<comments>http://www.marketingrag.com/2006/10/know-how-scan-do/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 23:09:49 +0000</pubDate>
		<dc:creator>Michael Carney</dc:creator>
				<category><![CDATA[Marketing Ideas]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[Mattel]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.marketingrag.com/?p=202</guid>
		<description><![CDATA[According to the collective consciousness that is Wikipedia, Léon Theremininvented an espionage tool for the Soviet government in 1946 which retransmitted incident radio waves with audio information. Soundwaves vibrated a diaphragm which slightly altered the shape of the resonator, which modulated the reflected radio frequency. Even though this device was a passive covert listening device, [...]


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			<content:encoded><![CDATA[<p><span><span style="font-family: Verdana,Arial,Helvetica;">According to the collective consciousness that is<span> </span><a href="http://en.wikipedia.org/wiki/Rfid">Wikipedia</a>,<span> </span><strong><em>Léon Theremin</em>invented an espionage tool for the Soviet government in 1946</strong><span> </span>which retransmitted incident radio waves with audio information. Soundwaves vibrated a diaphragm which slightly altered the shape of the resonator, which modulated the reflected radio frequency. Even though this device was a passive covert listening device, not an identification tag, it has been attributed as the first known device and a predecessor to the technology now known as RFID.</span></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">From such humble beginnings RFID has springboarded to fame and fortune as an advanced automatic identification technology that&#8217;s<span> </span><strong>set to replace the barcode</strong>as an inventory tracking and management device.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">Finally, though,<span> </span><strong>RFID is about to acquire street cred<span> </span></strong>as games maker<span> </span><strong><em>Mattel</em></strong>launches a new gaming platform called<span> </span><strong><em>&#8216;HyperScan&#8217;</em></strong><span> </span>that combines the principles of collector card games with video games and RFID technology.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;"><img class="alignnone size-full wp-image-205" title="hyperscan" src="http://www.marketingrag.com/wp-content/uploads/2006/10/hyperscan.gif" alt="hyperscan" width="344" height="262" /><br />
</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">The gaming product (priced at US$69.99)<span> </span><strong>allows players to scan collectible game cards</strong>, enhance and modify their game skills, and make their video game characters more powerful over time. In addition, character statistics are saved permanently to the card for future play.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">Designed for consumers aged 8-19, HyperScan combines a re-writable Intellicard with the fast-paced action of video games. Three HyperScan software titles are available initially, including<span> </span><strong><em>Marvel X-Men</em></strong><span> </span>(which comes packaged with the system),<span> </span><strong><em>Cartoon Network&#8217;s Ben 10</em></strong><span> </span>(based on the hit TV show) and Mattel&#8217;s own<span> </span><strong><em>Interstellar Wrestling League</em></strong>. Marvel Heroes will be released in December 2006.<strong><span> </span>Previews of game play have been posted online at the gaming system&#8217;s<span> </span><a href="http://www.hyperscangamer.com/" target="_blank">official web site</a>.</strong></span></p>
<p><strong><span style="font-family: Verdana,Arial,Helvetica;">How it works<span> </span></span></strong><span style="font-family: Verdana,Arial,Helvetica;"><br />
Players scan their cards over the HyperScan console and<span> </span><strong>their favourite characters come to life on the screen.</strong><span> </span>Players can then scan additional cards that upgrade, enhance and modify their offensive and defensive abilities (such as strength, armour and special attacks).</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">After playing,<span> </span><strong>players can then re-scan their cards</strong><span> </span>and their new powers are permanently stored on their Intellicard, ready for use in future game play.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">This is just the latest in a long line of initiatives by traditional toy manufacturers to move to techno-enabled offerings, as<span> </span><strong>today&#8217;s young consumers vote with their pester power<span> </span></strong>for things that click, interact and evolve.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica;">Sorry, tin soldiers,<span> </span><strong>cyber-equip yourselves or head back into that box<span> </span></strong>for an ignominious exit via eBay.</span></p>
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